9 Things That Make No Sense In A Plague Tale: Requiem
Like the first game, A Plague Tale: Requiem also focuses on the connection between Amicia de Rune and her brother Hugo, as they navigate the Prima Macula.
The game is more invested in the story this time around, upping the production value to deliver a narrative with the same level of fidelity and writing as something you would see from a triple-A studio. That said, the game isn't without its narrative flaws, and there are still several things that didn't make sense through the second journey with Amicia and Hugo.
9/9 Amicia De Invincible
A Plague Tale: Requiem turns out to be much harder for Amicia than the first game. She gets beat up quite a bit. She gets bashed in the skull, sliced three times with a sword, shot with an arrow, and her shoulder gets dislocated. Yet somehow, she manages to pick herself up and keep fighting soon after.
Moments after she nearly dies from an arrow and falls overboard, she is patched up, and takes on a horde of Provence soldiers with her sling and crossbow. She should be suffering from lasting damage after those injuries, preventing her from engaging in combat, or even walking for that matter.
8/9 Arnaud's Turncoat
Amicia gets bashed in the head by a soldier known as The Wall, sustaining an injury that takes a toll on her. A few chapters pass until she and Hugo are saved by that very same guy, who they learn is named Arnaud.
Arnaud is a mercenary, but it's not clearly communicated why he became a turncoat nor why he seemed so eager to help the duo so soon after trying to kill or capture them.
7/9 The Macula
The Prima Macula is the central plot device of A Plague Tale. What started as a strange illness in the first game evolved into a supernatural affliction with its own motivations. It turns Hugo into more of a Rat King than simply a sick boy. However, as the Macula grows, the less sense it begins to make. ]
It can do all sorts of things, create the rats themselves, control them, manipulate the host, possibly instill dreams, and so much more. The rules and limits of the Macula aren't clear, and it eventually becomes whatever the story needs it to become.
6/9 How Is The Macula Passed Down?
In the game, Amicia and Hugo discover that there was another Macula carrier before him, known as Basilius, who started the Justinian Plague. There were hundreds of years between Basilius and Hugo, but it's not clear how the Macula was passed down to him.
Is it some kind of genetic illness that only pops up every few hundred years in the same bloodline? Is it some supernatural force that just randomly decides to infect an infant of its choosing? The answers are unclear, and you'll get no closer to figuring it out after the credits roll.
5/9 The Count And Countess
When Amicia and Hugo arrive at La Cuna, they are met by the Count and Countess with a warm welcome. These are kind people who take the children in. However, they take a dark turn later in the game, as it's revealed that the Count is bloodthirsty, and the Countess had previously lost her mind.
These people being the political figureheads for an entire civilization seems unlikely, as those issues would come out in one way or another. Additionally, how everyone on the island bought a made-up religion is a bit farfetched.
4/9 The Rat Sacs
The Macula is at its strongest point near the end of the game. Delving into the heart of rat nests and the tomb of Basilius, you learn that the plague rats are born out of giant sacs filled with a toxic gas called Nebula. This development makes very little sense. How does a disease itself grow rats? Furthermore, is it just growing rats out of thin air or does it require some sort of raw material?
There were also rat sacs in Basilius' chamber, meaning they had to have been there for hundreds of years. Were the rats there the entire time or did new sacs grow just because Hugo showed up?
3/9 The Protector
It's clear that the Macula, being a disease, can be passed down from person to person. The idea of a new carrier showing up makes sense. What doesn't quite click is the idea that, where there is a Macula carrier, there will always be a Protector.
It's not an informal title given to the Carrier's loved ones: it is part of the legacy of the Macula itself. Before Amicia, there was Aelia, who protected Basilius. It's unclear how Protectors are somehow magically granted to a Carrier, because there's no process of selection involved. It just happens.
2/9 Ordering An Execution During The Apocalypse
It is on La Cuna that the Macula begins to grow inside Hugo, nearly to its final threshold. What was once a peaceful, gorgeous island becomes quickly infested with plague rats. Killing Hugo's mother doesn't help the situation, leading to the entire island going through an apocalyptic event.
Despite the dire straits that La Cuna is in, the Count still orders his men to execute Arnaud. With rats on the loose and Amicia and Hugo escaped, it hardly seems the time to execute someone. An apocalypse is an all-hands-on-deck situation.
1/9 Bringing Hugo To A Crowded City
A Plague Tale: Requiem makes it clear that wherever Hugo goes, hosts of rats will follow. Despite this, Beatrice resolves to bring him to a crowded city to be looked at by Magister Vaudin. However, the story is the same there as it is in every city. It's gorgeous, but the rats eventually take over.
It's not until near the end that everyone decides that it would be best to live an isolated life away from trouble to protect Hugo and keep the world safe. At that point, though, the rats have already done their damage and countless lives were lost because Hugo was routinely taken to crowded cities. You'd think they'd have figured this out the first time around.
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