Assassin’s Creed Odyssey Fate of Atlantis DLC continues to fine tune Ubisoft’s timeless IP
First thing’s first: to gain access to the new DLC you’ll have to do one of two things – you either have to complete a specific storyline that Pythagoras gives you in the main game in order to start pulling on the threads that lead you to Atlantis. Or you can simply hit a button that appears on your main menu that will give you direct access to the new DLC.
The intro to Fate of Atlantis is a sci-fi fever dream, bringing together modern day and historical Assassin’s Creed lore in a satisfying – and disturbing – helix. And from there, things don’t let up: as the story of Fields of Elysium unfolds, you will start to learn that everything in this gorgeous new world is not quite what it seems – that this utopian afterlife is just as corrupt and troubled as the world that precedes it.
The game engine has been slightly retooled to focus on bright whites and golds, vibrant popping colours in an open world built upon countless natural valleys and pools. It’s heavenly – intentionally so – and the characters that inhabit this realm are decked out to match. Crowns of flowers, heavy silks, revealing robes and more cling to the bodies of Gods and Goddesses you talk to, succeeding in making your Alexios or Kassandra feel like a peasant amongst royalty.
It’s intimidating and daunting – exactly the sort of thing Assassin’s Creed games should be, and it works wonders as a change of pace for a piece of DLC.
Assassin’s Creed Odyssey’s The Fate of Atlantis chapter is the first of three episodes set in this bizarre new world, and it looks like the story is starting to ramp up, leading to some major implications in the Assassin’s Creed universe.
After Fields of Elysium releases on April 23rd, the second episode, Torment of Hades, and the third episode, Judgment of Atlantis, will complete the second story arc mid-2019 on all available platforms.
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In terms of new ways to play, Fields of Elysium also introduces all-new Ability enhancements, which modify existing abilities to alter their function, giving players the option to fine-tune their playstyles. These new Ability enhancements are divided into each branch of the skill tree, (Hunter, Warrior and Assassin) and several will be introduced in each episode, starting with Ares Bull Charge, Might of Artemis, Kronos Time Warp and Ares Madness in Fields of Elysium.
The actual content you play through in Fate of Atlantis is kind-of more of the same, if you know your Assassin’s Creed games. Once you’re over the hump – embedded in Elysium, talking to the likes of Hekate, Hermes and Persephone – you’ll be tasked with undoing the influence of certain Gods in certain areas, breaking down castle and forts and reclaiming the land for your chosen side.
This is all copy/pasted from the main game, with some bonus additions here and there. Though fun, it’s nothing groundbreaking, and if you tired of the busy work towards the end of Odyssey, that will be no different here.
The game does give you more gear to play with, though, and there seems to be more of a focus on tougher arena-based fights. Some of the more puzzle-based elements seem to harken back more to ‘classic’ Assassin’s Creed in their setup: very logic-based, and composed via a lot of environmental interactions that have you scratching your chin and searching the impressively crafted world.
As is now standard for this game, the occasionally hammy script and off-the-wall story is carried by the talent of the voice actors involved – every interaction you have feels legit, and it seems like the more time Michael Antonakos and Melissanthi Mahmut spend playing as Alexios and Kassandra, respectively, the more natural their performances get.
Fate of Atlantis and Fields of Elysium are good matches for Assassin’s Creed: it’s a step into the ludicrous, a foray into the nonsense for the modern day and historical portions of title.
Though it doesn’t add too much in terms of content – or change anything particularly drastically – the scale and scope of the post-launch content deserves praise: it delivers more exciting adventures that fit in this highly detailed and evocative world Ubisoft has built, and dovetails nicely to a cliffhanger that is keeping us invested in the game – even as more exciting Assassin’s Creed projects loom on the horizon.
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