Destiny 2: A Complete Guide To The K1 Crew Quarters Master Lost Sector
Destiny 2: Season of the Chosen added four Lost Sectors to the Legendary Lost Sector rotation. These four Lost Sectors are all from the Moon, ranging in difficulty from very easy to brutal. K1 Crew Quarters sits firmly in the latter category.
On Master difficulty, K1 Crew Quarters proves to be one of the most challenging Lost Sectors you can run. Tons of Champions, a lack of cover, and a boost to Arc damage make this Lost Sector frustrating to run if you aren’t prepared. Fortunately, that’s what this guide is for. Covering modifiers and strategies, here is a complete guide to the K1 Crew Quarters Master Lost Sector in Destiny 2.
Modifiers And Recommended Loadout
Note: If you are under 1,300 Power and don’t have Anarchy, do not run this Lost Sector on Master difficulty! The Arc burn and Attrition modifiers make this Lost Sector brutal if you can’t deal damage from cover. Farm it on Legend difficulty instead.
K1 Crew Quarters is one of the hardest Master Lost Sectors you can run. Tons of Champions and snipers dot this Lost Sector, most of which benefiting from the Arc damage burn. When you pair this with Attrition, this Lost Sector demands that you take it slow. Here’s what K1 Crew Quarters has as modifiers:
- Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
- Shields: Solar (Shanks)
- Champions: Barrier and Overload
- Faction Modifier: Hot Knife (Shanks have Solar shields)
- Destination Modifier: +Void an aerial damage taken
- Master Modifier: Attrition
- Burn: ++Arc damage
Shanks are common enough to where you’ll want a reliable means of dealing Solar damage. A Solar Sniper Rifle, Bow, or Scout Rifle is recommended, seeing as this Lost Sector has long sightlines. Bows are especially useful since they can use Overload Rounds this season; SMGs with Overload Rounds take too long to stun a Champion.
- Hunter: Way of the Pathfinder is mandatory if you aren’t near 1,330 Power. Smoke Bombs and the Shadowshot Super make certain sections much easier. Those near 1,330 Power might find success with Revenant.
- Warlock: Attunement of Chaos can deal tons of damage with overcharged grenades. Attunement of Grace’s Well of Radiance Super is also invaluable here.
- Titan: Code of the Siegebreaker is your only choice. It counters Attrition by healing you on Solar ability kills. Sunspots are also fantastic for damaging stunned Champions.
- Anarchy: The Arc burn lets Anarchy kill Champions in two grenades if you’re at 1,300 Power. No Heavy weapon comes close to Anarchy’s ammo efficiency, damage output, and safety.
- Any Bow: Bows with the Overload Rounds mod can stun Overload Captains in a single arrow, which is much more consistent than Overload SMGs. If you use a Kinetic Sniper, run a Solar Bow.
- Any Sniper Rifle: Sniper Rifles are great for breaking Barrier Champion shields. If your Bow is Kinetic, use a Solar Sniper Rifle.
- Protective Light: While Charged with Light, losing your shields will grant a 50% damage resistance buff for a short time. This is invaluable for Master-tier content.
- Arc Damage Resistance Mods: Vandals, Tracer Shanks, and Dregs can one-shot you if you’re underleveled. Arc DR mods on your chest armor can prevent this.
A Detailed Guide: Entrance
- Two Overload Captains
- Explosive Shanks
Stick to the rock on your right when you enter the room, never pushing forward unless the coast is clear. A few Vandals will run to a vantage point on your left, usually causing the Overload Captain to do the same. Take down the Vandals, then kill the Champion as fast as you can. If you kill the Vandals and Dregs, ignoring the Champion, you’ll have to face two Champions at once.
Pro Tip: You can stop an Overload Champion’s health regeneration by shooting an Overload Round into it, even while it’s recovering from a stun. Right as a Champion gets up from being stunned, fire an Overload Round into it. It won’t stun the Champion, but it’ll prevent it from teleporting and healing for several seconds.
When enough enemies are killed, a second wave of Fallen will spawn. An Overload Captain, Shanks, and a few Dregs will rush out from the nearby building. Once again, destroy the Overload Captain as fast as possible.
As you run into the building, throw a grenade dead center of the floor. Explosive Shanks will rush from the boxes straight into your grenade. Push forward into the next section.
A Detailed Guide: Pathway
- Three Overload Captains
- Two Barrier Servitors
- Explosive Shanks
- Tracer Shanks
Directly ahead will be an Overload Captain. Stun it, then kill it from a distance. Do not push up. If you do, additional Champions will spawn. From the building, pick away at Fallen from a distance with a Bow or Sniper Rifle. Dispatching enough Fallen will cause more Fallen to spawn near the middle of the pathway.
An Overload Captain and Barrier Servitor will spawn alongside a wave of Explosive Shanks, Vandals, Marauders, and Dregs. The Barrier Servitor will make all of these enemies invincible. Damage the Servitor slightly until it deploys its shield. Once deployed, use your Sniper Rifle to break it. This will remove every immunity tether from the Servitor for a short time. Use this moment to kill as many adds as possible, using Heavy weapons or your Super to do so. If you can kill the Servitor during this part, do so. Otherwise, focus on the Servitor once it pops its barrier a second time.
Now that the Servitor is dead, direct your attention to the Overload Captain. As always, stun it before using your Heavy weapon on it. If you’re using Anarchy, two bolts should be enough to kill the Captain. Push forward, but don’t reach the end of the path.
Three more Champions will spawn, one of which will be at the boss arena. You only need to deal with two of them: a Barrier Servitor and Overload Captain. Just as before, you’ll need to disrupt the Barrier Servitor by breaking its shield to make the nearby adds vulnerable. Do not push up while doing this, as Tracer Shanks dot the cliffside on your right; pushing too far forward will get you killed.
If you can’t find a good angle to fight from, you can use the pipe on the end of the path (shown above). Kill any Tracer Shanks on the cliff before doing this. Certain slits in the pipe make for great angles to fire from. Just be careful of any Dreg grenades.
When the Barrier Servitor is dead, use a Super or Heavy ammo to kill the Overload Captain and any remaining enemies. Follow the cliff that the Tracer Shanks were at to reach the boss.
A Detailed Guide: Boss Arena
Boss Arena Enemies
- One Overload Captain
- Two Barrier Servitors
- One Heavy Shank boss
A Barrier Servitor will be present on a platform preceding the boss. It will be protecting Shanks, Vandals, and Dregs. Force it to spawn its shield, break it, then kill the Servitor. Defeat the remaining adds, then slowly move up to the boss platform. You’ll come across an Overload Captain, Vandals, and the Heavy Shank boss. Focus on killing the Overload Captain first, then damage the boss.
When the Heavy Shank reaches 66% HP, it will spawn a wave of enemies. This wave will have a Barrier Servitor alongside some typical Fallen adds. It is imperative that this Servitor dies first. If you’re using Anarchy, fire one bolt, break its shield, then fire two bolts into the Servitor before running away. This should be enough to kill it. If not, have a sightline on it for when the Servitor deploys its shield again.
Once the Servitor is dead, it’s smooth sailing. Kill the remaining Fallen adds, then damage the boss once more. When it reaches 33% HP, three Wretches will spawn. Keep your distance, take them out, then destroy the boss. You can now open the Lost Sector chest, completing the run.
Next: Destiny 2: Beyond Light Complete Guide And Walkthrough
- Destiny 2
- Destiny 2: Beyond Light
Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.
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