DOTA 2 update 7.23: Outlanders patch notes confirm big changes and new heroes

The new DOTA 2 update has been revealed, with the Outlanders patch notes confirming big changes for gamers.

Not only can DOTA 2 fans be ready for the launch of two new heroes, as well as tweaks to how Couriers work.

Valve has confirmed that each player now has their own courier automatically and that Couriers now gains levels when your hero gains levels.

This means you can rely on them to boost their original movement speed, health, and gold per minute stats.

The two new heroes confirmed today are Void Spirit – joining up with the rest of the Spirit crew, and Snapfire, who promises to bring a barrage of bullets to the game.

Void Spirit: “Not Even The Other Spirits Claim To Understand The Mind And Machinations Of The Eldest Amongst Them, Inai The Void Spirit.

“Privy To Secrets That Would Shatter A Mortal Mind, The Void Spirit Observes The Workings Of The Universe From An Unknowable Vantage, Choosing To Let Carefully Groomed Servants Do His Bidding — Only Emerging From His Hidden Temple Into The Material Plane When He Deems That He Alone Can Steer The Course Of Reality Along Its Proper Path.”

VOID ABILITIES

AETHER REMNANT – Void Spirit dispatches a remnant aspect of himself to stand sentinel over a small area. The remnant peers in a single direction, waiting to pull in and damage enemies that cross its gaze.

DISSIMILATE – Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself and cause damage to enemies in the area where he reappears.

RESONANT PULSE – Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

ASTRAL STEP – Void Spirit consumes a charge to rip through reality into the astral plane, damaging all enemies along the rift path and inflicting a void mark that slows and detonates for significant damage.

SNAPFIRE: “Beatrix Snapfire And Her Dragon Toad Mortimer Are A Welcome Sight To The Ragged Folk Who Scratch Out Lives Along The Desert Routes And Oases Scattered Throughout Nanarak, The Rain-forsaken Gateway To The Outlands.

“As Well Known For Her Unrivaled Skills As A Weaponsmith As For Dispensing Wisdom, Mirth, And The Meanest Firesnap Cookies The World Has Ever Seen, Beadie’s Survived To A Ripe Old Age In A Young Keen’s Trade By Being Quick With Her Wits And Even Quicker With Her Guns — Indeed, The Outlands Are Littered With The Bones Of Bandits And Ne’er-do-wells Who Thought To Take Advantage Of Her Small Stature And Propensity For Kindness.”

https://www.youtube.com/embed/DXBpMy9VgNU

SNAPFIRE ABILITIES

SCATTERBLAST – Snapfire unloads with a wide blast from her trusty scattergun that damages and slows enemies. Particularly effective at point-blank range.

FIRESNAP COOKIE – Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

LIL’ SHREDDER – Snapfire unleashes a volley of fixed-damage attacks with her lizard-mounted battle cannons, gaining rapid fire and bonus attack range while slowing the attack speed of enemies she hits.

MORTIMER KISSES – Snapfire rears up on Mortimer, guiding his aim as he launches burning globs of firespit that damage on impact and linger on the ground to slow enemies and cause more damage over time.

DOTA 2 PATCH NOTES

COURIER

  • Each player now has their own courier automatically
  • Courier now gains levels when your hero gains levels
  • Courier movement speed reduced from 380 to 275
  • Courier health reduced from 75 to 70
  • Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
  • Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
  • Courier gains flying movement at level 5
  • Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
  • Courier gains ability to use wards at level 15
  • Courier gains Shield active ability at level 20 (2s duration, 200 CD)
  • Courier gains ability to use items in general at level 25
  • Courier vision reduced from 350 to 200
  • Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
  • Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
  • Courier Return Items ability will now cause the courier to return home even if it doesn’t have items

ECONOMY

  • Observer Wards no longer cost gold
  • Heroes now start with 3 Town Portal Scrolls
  • Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
  • Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
  • Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
  • Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

GENERAL

    • Map layout redesigned [?]
      • Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
        • Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)+ Show Details
          • Removed Side Shops
          • Bottle has been removed from the Secret Shop
          • All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)11
            • Tier 2 Towers HP increased from 1900 to 2000
            • Tier 2 Tower Armor increased from 15 to 16
            • Tier 2 Tower Damage increased from 152 to 175
            • Tier 2+ towers night vision increased from 800 to 1100
            • Tower Glyph multishot targets increased from 2 to 4
            • Glyph duration increased from 6 to 7
              • Improved input processing to feel snappier, as well as fixing some rare input drop bugs
              • Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
              • Siege damage against heroes increased from 85% to 100%
              • Fountain damage increased from 230 to 275
              • Fountain now has 20% Accuracy

              NEUTRAL UNITS BALANCE

              • Neutral Cloak Aura no longer stacks
              • Neutral Harpy Stormcrafter: Max mana reduced from 400 to 150
              • Neutral Harpy Stormcrafter: Mana regeneration increased from 1 to 3
              • Neutral Mud Golem: Hurl Boulder damage reduced from 125 to 75
              • Neutral Ghost: Frost Attack move slow from 20 to 25%
              • Neutral Ghost: Frost Attack attack slow from 20 to 25%
              • Neutral Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
              • Neutral Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
              • Neutral Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
              • Neutral Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
              • Neutral Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
              • Neutral Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
              • Neutral Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
              • Neutral Ogre Frostmage: Armor bonus reduced from 8 to 6
              • Neutral Ogre Frostmage: Slow now works against ranged units as well
              • Neutral Ogre Frostmage: Attack slow increased from 20 to 30

              • Mist Coil self damage is no longer lethal
              • Curse of Avernus curse slow reduced from 30/40/50/60% to 15/30/45/60%
              • Level 25 Talent increased from +30 Chemical rage Regen to +50
              • Level 25 Talent changed from -0.15 Chemical Rage Base Attack Time to +60 Chemical Rage Movement Speed
              • Ice Blast now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Scepter has been reworked. Chilling Touch has no cooldown.
              • Mana Break now also burns 2/3/4/5% of the target’s max mana
              • Mana Break now only has half effect by illusions
              • Mana Void no longer pierces Spell Immunity (previously only partially did)
              • Mana Void Scepter duration increased from 70 to 100 seconds
              • Level 10 Talent increased from +10 Strength to +13
              • Tempest Double duration increased from 16/20/24 to 18/22/26
              • Level 25 Talent reduced from +350 Spark Wraith Damage to +300
              • Counter Helix cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
              • Counter Helix chance reduced from 20% to 17/18/19/20%
              • Culling Blade now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Reworked Enfeeble. Now a passive. Your abilities now place an enfeeble debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds.
              • Enfeeble has been moved down to the third ability.
              • Brain Sap now heals for as much damage as the target takes
              • Brain Sap damage type changed from Pure to Magical
              • Brain Sap damage increased from 75/150/225/300 to 100/200/300/400
              • Fiend’s Grip now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 15 Talent changed from Enfeeble Steals Attack Speed to +8% Spell Amplification
              • Level 20 Talent changed from +125 Enfeeble Attack Speed Reduction to +20% Spell Lifesteal
              • Flamebreak projectile speed increased from 900 to 1200
              • Flamebreak now has a 50/75/100/125 damage impact
              • Flamebreak damage per second reduced from 25/30/35/40 to 20
              • Flamebreak cooldown rescaled from 17 to 18/17/16/15
              • Flamebreak AoE increased from 375 to 500
              • Flamebreak knockback duration from 0.25 to 0.35
              • Flamebreak knockback distance is now a fixed 300 units
              • Firefly no longer provides flying vision
              • Firefly movement speed increased from 4/7/10/13% to 5/10/15/20%
              • Firefly now provides +200/400/600/800 Day/Night vision
              • Sticky Napalm no longer has a cast point
              • Sticky Napalm no longer requires turning to cast
              • Sticky Napalm slow per stack reduced from 3/5/7/9 to 2/4/6/8
              • Flaming Lasso now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 15 Talent increased from +2s Flamebreak Burn Duration to +3s
              • Level 20 Talent changed from +40 Movement Speed to +30
              • Level 25 Talent reduced from -13s Flamebreak Cooldown to -9s
              • Wild Axes now pierce Spell Immunity
              • Primal Roar now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 10 Talent increased from +20 Movement Speed to +25
              • Level 15 Talent increased from +6 Armor to +7
              • Rupture duration reduced from 12 to 10/11/12
              • Agility changed from 24 + 3.1 to 22 + 3.4
              • Bloodrage outgoing damage increased from 10/15/20/25% to 12/18/24/30%
              • Bloodrage incoming damage reduced from 10/15/20/25% to 10/14/18/22%
              • Track bonus movement speed increased from 16/18/20% to 16/20/24%
              • Cinder Brew now extends the duration by 3 seconds rather than refreshing
              • Cinder Brew now deals a total amount of damage over the variable duration
              • Cinder Brew no longer causes self attacks
              • Cinder Brew now ignites on any spell damage, rather than only damage above 80
              • Cinder Brew damage increased from 100/150/200/250 to 100/160/220/280
              • Cinder Brew slow rescaled from 25% to 24/28/32/36%
              • Cinder Brew cooldown reduced from 20/18/16/14 to 20/17/14/11
              • Cinder Brew manacost increased from 50 to 80
              • Viscous Nasal Goo armor reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9
              • Retaliate return damage increased from 16/32/48/65 to 16/36/56/76
              • Level 20 Talent increased from +80 Retaliate Damage to +90
              • Agility gain reduced from 2.1 to 1.4
              • Chaos Bolt now releases fake projectiles from nearby illusions
              • Reality Rift no longer slows
              • Reality Rift now reduces armor by 2/3/4/5 for 6 seconds
              • Reality Rift cooldown from 14/11/8/5 to 15/12/9/6
              • Chaos Strike max crit reduced from 160/200/240/280% to 140/165/190/215%
              • Phantasm outgoing damage rescaled from 50/75/100 to 40/70/100%
              • Phantasm incoming damage increased from 260% to 350%
              • Phantasm illusions now have 25% Magic Resistance bonus
              • Phantasm illusions are now considered Strong Illusions and cannot be instantly killed with spells
              • Reworked Scepter. When you cast Phantasm, causes every allied hero to create an illusion (same stats as Phantasm illusions). Your hero gets an additional illusion as well. Does not interrupt allies.
              • Holy Persuasion minimum health reduced from 1000 to 700/800/900/1000
              • Holy Persuasion mana cost increased from 70/90/110/130 to 90/110/130/150
              • Hand of God mana cost increased from 200/300/400 to 250/350/450
              • Level 10 Talent changed from +30% XP Gain to +200 Health
              • Base attack range reduced from 650 to 625
              • Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
              • Replaced Strafe with Death Pact. Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral. Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff. If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed. Death Pact lasts 55 seconds. Cooldown: 90. Cast Range: 900. Manacost: 60.
              • Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
              • Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
              • Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration

              • Hookshot now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Hookshot cooldown reduced from 70/55/40 to 60/45/30
              • Scepter has been reworked. Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds. After the duration expires, you become stunned for 4 seconds. Cooldown: 60. Manacost: 150

              • Base mana regen increased from 0 to 1
              • Arcane Aura self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
              • Arcane Aura now provides 4/6/8/10% Magic Resistance and double on yourself
              • Vacuum now works against invulnerable/sleeping targets
              • Reworked Scepter. Now reduces Vacuum cooldown from 60/50/40/30 to 12 and doubles the width on Wall of Replica.
              • Bedlam damage increased from 60/110/160 to 75/125/175
              • Level 20 Talent increased from +10% Spell Lifesteal to +15%
              • Reworked Scepter. Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.
              • Base intelligence increased by 3
              • Thunder Strike now applies a 0.1 second 100% MS/AS slow
              • Level 10 Talent increased from +200 Health to +225
              • Base damage increased by 3
              • Devour max creep level rescaled from 3/4/5/6 to 4/5/6/6
              • Devour cooldown rescaled from 70/60/50/40 to 70
              • Devour gold bonus rescaled from 25/50/75/100 to 20/80/140/200
              • Devour digest duration now matches cooldown (rather than 80)
              • Scorched Earth duration rescaled from 10/12/14/16 to 16
              • Scorched Earth speed increased from 11/12/13/14% to 12/13/14/15%
              • Scorched Earth damage rescaled from 20/30/40/50 to 20/35/50/65
              • Infernal Blade base damage rescaled from 25 to 16/20/24/28
              • Reworked Scepter. Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.
              • Elder Dragon Form Scepter upgrade now also provides flying pathing
              • Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction
              • Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
              • Frost Arrows now do 5/10/15/20 damage
              • Frost Arrows no longer last 7 seconds on creeps
              • Gust max knockback distance increased from 350 to 450
              • Replaced Precision Aura with Multishot. Channels for up to 1.75 seconds. During that time, it releases a flurry of arrows in continuous salvos. Releases 12 total arrows over 3 waves. Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds. Travel distance is twice your attack range. Cooldown: 32/28/24/20. Manacost: 50/60/70/80
              • Marksmanship no longer instantly kills creeps
              • Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
              • Marksmanship now also provides bonus agility to you and nearby ranged heroes equal to 25/30/35% of your agility.
              • Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
              • Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance
              • Base intelligence increased from 18 to 20
              • Level 10 Talent changed from +10 Intelligence to +300 Rolling Boulder Distance
              • Level 10 Talent increased from +40 Damage to +50
              • Level 15 Talent increased from +7 Armor to +8
              • Enchant Totem Scepter leap duration increased from 0.75 seconds to 1.0
              • Enchant Totem Scepter leap will now be interrupted if you are stunned or rooted
              • Enchant Totem now provides +75 Attack Range
              • Echo Slam base damage increased from 100 to 100/140/180
              • Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Scepter has been reworked. Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.
              • Level 10 Talent increased from +250 Flame Guard Absorption to +275
              • Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
              • Level 25 Talent reduced from -20 Remnant Charge Restore Time to -16
              • Impetus is now a basic ability, deals 8/12/16/20% damage, 40/45/50/55 mana cost, Cooldown: 6/4/2/0
              • Impetus no longer Pierces Spell Immunity
              • Enchant cooldown from 20/16/12/8 to 20
              • Enchant creep duration increased from 26/44/62/80 to 30/60/90/120
              • Enchant can now control only one unit
              • Enchant can no longer target an already enchanted unit
              • Enchant upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it
              • Untouchable is now an ultimate ability. Reduces attack speed by 100/140/180
              • Untouchable now pierces Spell Immunity
              • Scepter has been reworked. Grants Sproink, moving you backwards 400 units and disjointing projectiles. Cooldown: 3 Manacost: 50
              • Level 20 Talent reduced from -100 Untouchable Slow to -80
              • Midnight Pulse damage type changed from Pure to Magical (Still Pierces Spell Immunity)
              • Midnight Pulse damage increased from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%
              • Level 10 Talent changed from +25 Movement Speed to +200 Eidolon Attack Range

              • Time Lock stun duration reduced from 0.75 to 0.65
              • Chronosphere cooldown increased from 140 to 160
              • Level 10 Talent reduced from +12 Strength to +10
              • Level 20 Talent reduced from +500 Timewalk Cast Range to +450
              • Time Lock now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Scepter has been reworked. Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE. Does not pierce Spell Immunity.
              • Reworked how Time Dilation works mechanically. Causes spells to progress their cooldown more slowly while under this effect (this affects the cooldown progression rate, unlike before which added a fixed duration to just the spells that were already on cooldown). Slows down cooldowns by 75%. Duration is 8/10/12/14. Movement slow per ability in cooldown is 10%.
              • Phantom’s Embrace Rend damage increased from 75/150/225/300 to 80/170/260/350
              • Ink Swell cast range increased from 400/500/600/700 to 400/525/650/775
              • Scepter now prioritizes the furthest unit away in its range
              • Scepter range increased from 600 to 700
              • Burning Spear now costs 4% of current health instead of a fixed 15
              • Life Break slow duration reduced from 4/5/6 to 3/4/5
              • Life Break now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Scepter has been reworked. Life Break now taunts the enemy for 2.5 seconds.
              • Invoke cooldown reduced by 0.3 for each orb level
              • Invoke base cooldown increased from 6 to 7
              • Invoke no longer benefits from Scepter
              • Scepter now adds Cataclysm to Sun Strike
              • Level 15 Talent reduced from -15s Cold Snap to -10s
              • Level 20 Talent changed from Cataclysm to -10s Tornado Cooldown
              • Level 25 Talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction
              • Base armor increased by 2
              • Tether now slows enemies by 8/16/24/32%
              • Overcharge cooldown reduced from 18 to 16
              • Overcharge now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. Still provides attack speed. (Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more).
              • Level 10 Talent changed from +90 Gold/Min to +5 Health Regen
              • Level 15 Talent changed from +8 Health Regen to +13% Spell Lifesteal
              • Level 15 Talent changed from Spirits Apply Slow to +120 Gold/Min
              • Strength gain increased from 2.8 to 3.0
              • Level 15 Talent increased from +50 Blade Fury Movement Speed to +75
              • Level 20 Talent increased from +100 Blade Fury DPS to +130
              • Blinding Light mana cost from 100/125/150/175 to 130/145/160/175
              • Blinding Light cast range reduced from 575/650/725/800 to 475/550/625/700
              • Will-O-Wisp cast range reduced from 900 to 800
              • Level 15 Talent reduced from +350 Cast Range to +250
              • X Marks the Spot cooldown increased from 34/26/18/10 to 38/30/22/14
              • Ghost Ship cooldown increased from 60/50/40 to 80/70/60
              • Ghost Ship Rum damage reduction reduced from 40/45/50% to 40%
              • Reworked Scepter. Provides the Torrent Storm ability. Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. Torrents spawn randomly in a 1100 area around you (in alternating quadrants). Cooldown: 70. Manacost: 250.
              • Level 15 Talent increased from +50 Overwhelming Odds Hero Damage to +65
              • Level 20 Talent changed from +25% Evasion to +400 Health
              • Sinister Gaze now drains 10/15/20/25% of the target’s current mana back to you
              • Chain Frost damage increased by 15/20/25 per bounce
              • Scepter has been reworked. Sinister Gaze is now a 400 AoE target ability.
              • Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces
              • Strength gain reduced from 2.9 to 2.4
              • Base attack time improved from 1.85 to 1.7
              • Base attack speed improved from 100 to 140
              • Base damage reduced by 7
              • Base armor increased by 1
              • Rage no longer increases attack speed
              • Rage now provides +15% movement speed
              • Open Wounds lifesteal reduced from 50% to 35%
              • Feast now passively provides +15/30/45/60 Attack Speed
              • Feast no longer deals damage based on the target’s max health
              • Feast now provides 1.5/2/2.5/3% lifesteal based on the target’s max health
              • Infest now automatically takes control over the target when it is allowed. Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%. Infested units also gain +750/1000/1250 bonus health (and heals that amount)
              • Infest now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit
              • Reworked Scepter. Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff (lasts as long as Rage does)
              • Level 10 Talent increased from +20 Attack Speed to +30
              • Level 25 Talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal
              • Strength gain increased from 2.2 to 2.4
              • Level 10 Talent reduced from +125 Cast Range to +100
              • Level 10 Talent increased from +30 Damage to +35
              • Mana Drain slow from 20/24/28/32% to 20/25/30/35%
              • Spirit Bear attack range increased from 128 to 150
              • Spirit Bear armor type changed from Basic to Hero
              • Spirit Bear attack type changed from Basic to Hero
              • Spirit Bear no longer has Defender
              • Spirit Bear Demolish is now available at level 1
              • Spirit Bear Return is now available at level 1
              • Spirit Bear Entangle is now available at level 1
              • Spirit Bear Entangle duration is now 0.75/1.5/2.25/3
              • Spirit Bear Return is now a 3 second channeling ability. Cooldown: 30
              • Spirit Bear Demolish building bonus damage is now 10/20/30/40%
              • Spirit Bear damage reduced from 35/55/75/95 to 30
              • Spirit Bear now levels up when your hero does and gains +5 damage per level
              • Spirit Bear health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000
              • Spirit Bear now gains +75 HP per level of your hero
              • Spirit Bear Entangling Claws damage type changed from Physical to Magical
              • Spirit Link is now passive.
              • Spirit Link no longer heals the spirit bear when Lone Druid deals damage
              • Spirit Link lifesteal reduced from 40/50/60/70% to 20/35/50/65%
              • Spirit Link attack speed reduced from 20/40/60/80 to 15/30/45/60
              • Reworked True Form. 100 Cooldown. Transforms into a melee bear. Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor. Grants you Spirit Bear’s Entangling Roots and Demolish. Sets your melee attack range to 225. Duration: 40. Manacost: 200
              • Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
              • Savage Roar AoE increased from 325 to 375
              • Level 20 Talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown
              • Level 25 Talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health
              • Base strength increased by 2
              • Base intelligence increased by 2
              • Base damage increased by 3
              • Moon Glaive now works with critical strikes
              • Lunar Blessing reworked. Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. Provides Luna with 200/400/600/800 night vision.
              • Reworked Howl. Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. Lasts 5/6/7/8 seconds. Cooldown: 24/22/20/18 CD Manacost: 50
              • Howl is now cast around your wolves as well
              • Reworked Scepter. Grants Wolf Bite. Target an allied hero to convert them and provide Shapeshift properties (including melee). Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other. Cooldown: 80. Manacost: 150MAGNUSSCEPTER REWORKED
              • Shockwave pull distance increased from 100 to 150
              • Empower cleave damage reduced from 14/34/54/74 to 15/25/35/45%
              • Empower damage reduced from 10/20/30/40% to 10/15/20/25%
              • Empower duration increased from 40 to 38/42/46/50
              • Empower now provides double effect when cast on yourself
              • Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Reworked Scepter. Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
              • Level 25 Talent reduced from +20% Empower Cleave/Damage to +15%
              • God’s Rebuke knockback now adds a 40% slow for 1.5 seconds
              • Bulwark can now be toggled on, putting your weapon away and causing the direction you’re facing to be locked. Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies. Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
              • Arena of Blood now destroys trees inside the area
              • Intelligence gain increased from 2.6 to 3.4
              • Mystic Snake now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
              • Mystic Snake no longer steals mana from the enemies (but still provides it for you)
              • Stone Gaze duration on Medusa reduced from 5/6/7 to 5/5.5/6
              • Stone Gaze damage amplification rescaled from 50% to 40/45/50%
              • Stone Gaze now provides you with 25% movement speed increase
              • Stone Gaze range increased from 1000 to 1200
              • Level 10 Talent increased from +15 Damage to +20
              • Level 10 Talent increased from 15% Evasion to 20%
              • Level 15 Talent increased from +30 Attack Speed to +40
              • Level 10 Talent increased from +15 Damage to +20
              • Level 15 Talent increased from +30 Poof Damage to +40
              • Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5
              • Tree Dance cooldown reduced from 1.2 to 1
              • Level 10 Talent increased from +300 Tree Dance Vision AoE to +400
              • Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
              • Morph now provides the scepter 50% manacost reduction as a base feature
              • Level 15 Talent increased from +30 Attack Speed to +40
              • Agility gain reduced from 3.7 to 3.5
              • Level 20 Talent increased from -7s Ensnare Cooldown to -9s
              • Intelligence gain from 3.5 to 3.7
              • Agility from 18 + 3.3 to 22 + 3.6
              • Heartstopper Aura range increased from 700 to 800
              • Reaper’s Scythe damage increased from 0.6/0.75/0.9 to 0.7/0.8/0.9
              • Reaper’s Scythe no longer pierces Spell Immunity (previously only partially affected Spell Immune units)
              • Scepter has been reworked. Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active
              • Level 20 Talent changed from +70 Attack Speed to +40% Heartstopper Regen Reduction
              • Level 25 Talent reduced from +0.8 Heartstopper Aura to +0.6
              • Void Scepter no longer reduces cooldown
              • Void Scepter stun duration from 0.6 to 0.5
              • Level 20 Talent reduced from +40 Movement Speed to +35
              • Movement speed increased from 305 to 315
              • Base strength reduced by 2
              • Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it
              • Level 10 Talent increased from +75 Purification AoE to +100
              • Base mana regen increased from 0 to 0.5
              • Reworked Scepter. Fortune’s End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.
              • Base attack time increased from 1.7 to 1.9
              • Arcane Orb damage rescaled from 6/7/8/9% to 5/7/9/11%
              • Arcane Orb no longer has splash damage
              • Arcane Orb no longer steals intelligence
              • Replaced Equilibrium with Essence Flux. Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds. Cooldown: 25. Manacost: 50.
              • Sanity’s Eclipse no longer deals damage based on intelligence difference
              • Sanity’s Eclipse no longer drains mana
              • Sanity’s Eclipse now has 150/225/300 base damage
              • Sanity’s Eclipse now deals 0.4/0.5/0.6x the difference between you and the enemy’s max mana.
              • Sanity’s Eclipse now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration
              • Level 20 Talent changed from +2 Sanity’s Eclipse Multiplier to +0.1 Sanity’s Eclipse Mana Difference Multiplier
              • Level 25 Talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage
              • Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
              • Level 15 Talent increased from +2s Rolling Thunder Duration to +4s
              • Level 20 Talent increased from +25% Blur Evasion to +30%
              • Reworked Scepter. Phantom Rush agility bonus duration reduced from 2 to 1.5
              • Reworked Scepter. Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited)
              • Base strength increased by 2
              • Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Fixed a bug that caused orders to not register sometimes
              • Waning Rift now has a 350 cast range (moves you to that location and silences there)
              • Dream Coil now deals an initial 100/150/200 damage
              • Dream Coil Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
              • Level 10 Talent increased from +150 Cast Range to +200
              • Flesh Heap health regen reduced from 6/9/12/15 to 4/7/10/13
              • Rot self damage is no longer lethal
              • Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Reworked Scepter. Reduces Dismember cooldown to 11. Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
              • Level 20 Talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown
              • Level 25 Talent changed from +3s Dismember Duration to Dismember Double Damage/Heal
              • Nether Ward now applies a base 50 damage to spells that trigger it
              • Nether Ward scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
              • Nether Ward now only procs against things that affect Magic Stick
              • Agility gain increased from 2.2 to 2.5
              • Scream of Pain range increased from 475 to 525
              • Replaced Unstable Current with Storm Surge. Passive Aura. Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
              • Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
              • Static Link now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it’s legal to attack).
              • Static Link drain rate from 7/14/21/28 to 7/12/17/22
              • Static Link drain duration from 8 to 5/6/7/8
              • Fixed Eye of the Storm targeting ethereal units when it cannot hurt them
              • Level 15 Talent reduced from +7 Static Link Damage Steal to +6
              • Level 15 Talent changed from +4% Unstable Current Movement Speed to +12 Strength
              • Level 25 Talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.
              • Agility reduced from 30 + 2.5 to 18 + 1.4 (base damage unaffected)
              • Strength gain increased from 1.9 to 2.4
              • Base damage increased by 8 overall
              • Base health regen increased from 1 to 2
              • Base armor increased by 2
              • Base movement speed increased from 290 to 315
              • Smoke Screen no longer slows (previously was 8/12/16/20%)
              • Smoke Screen no longer reduces vision
              • Smoke Screen miss rescaled from 10/30/50/70% to 25/35/45/55%
              • Smoke Screen radius rescaled from 325 to 280/310/340/370
              • Smoke Screen cooldown increased from 17/15/13/11 to 20/17/14/11
              • Blink Strike now has 2 charges (with 25/20/15/10 replenish rate)
              • Blink Strike damage reduced from 75/90/105/120 to 25/50/75/100
              • Cloak and Dagger is now the Ultimate. Has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.
              • Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. Cast Range: 400. Radius: 450. Cooldown: 21/18/15/12. Mana cost: 50
              • Tricks of the Trade Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
              • Level 10 Talent changed from +8 Agility to +25 Attack Speed
              • Level 10 Talent increased from +6 Health Regen +8
              • Level 15 Talent reduced from -8s Smoke Screen cooldown to -5s
              • Level 15 Talent changed from +20% Critical Strike (1.5x) to +35 Damage
              • Level 20 Talent increased from +0.3 Backstab Multiplier to +0.5
              • Level 25 Talent changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown
              • Base armor increased by 1
              • Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75
              • Base attack speed increased from 100 to 110
              • Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Requiem of Souls final radius reduced from 425 to 350
              • Requiem of Souls no longer reduces attack damage
              • Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.
              • Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
              • Level 25 Talent reduced from +50 Wards Attack Damage to +40
              • Agility gain reduced from 3 to 2.4
              • Attack projectile speed reduced from 1000 to 900
              • Glaives of Wisdom now temporarily steals 1/1/2/3 intelligence for 10/20/30/40 seconds
              • Glaives of Wisdom damage reduced from 25/45/65/85% to 15/35/55/75%
              • Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
              • Last Word now deals a bonus damage based on 1.5/2/2.5/3x the difference between your intelligence and theirs
              • Reworked Scepter. Last Word becomes a 600 AoE spell.
              • Ancient Seal cast range rescaled from 750 to 700/750/800/850
              • Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s
              • Slithereen Crush Scepter AoE increased from 550 to 600
              • Reworked Scepter. Pounce now has two charges and travels double the distance/speed.
              • Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Shrapnel damage increased from 15/35/55/75 to 20/40/60/80
              • Reworked Scepter. Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
              • Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
              • Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage
              • Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Reworked Warcry. Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. Additionally increases your own movement speed by 6/10/14/18%. Lasts 8 seconds. Cooldown: 36/32/28/24. Manacost: 60
              • Reworked Scepter. Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.
              • Proximity Mine now has 3 charges with 15 second replenish time
              • Scepter now also causes your mines cast range to be increased by 400
              • Psi Blades spill width increased from 75 to 90
              • Psionic Projection cooldown reduced from 30 to 15
              • Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
              • Conjure Image incoming damage reduced from 360% to 320%
              • Kraken Shell damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)
              • Agility growth increased from 1.3 to 1.6
              • Base strength increased from 17 to 18
              • Base mana regen increased from 0.25 to 0.75
              • Base movement speed increased from 290 to 310
              • Base damage reduced by 15
              • Tree Grab no longer has charges.
              • Tree Grab now causes you to move 25 speed slower
              • Tree Grab bonus damage no longer works on denies (denies already don’t splash)
              • Tree Grab building damage reduced from 80/120/160/200% to 50/80/110/140%
              • Level 20 Talent changed from -7s Tree Grab Cooldown to +20 Strength
              • Base movement speed increased from 270 to 280
              • Living Armor has been reworked. It is now a 700 cast range spell. Always lasts 8 seconds. Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration.
              • Living Armor cast point reduced from 0.5 to 0.4
              • Living Armor cooldown rescaled from 30/24/18/12 to 26/22/18/14
              • Leech Seed has been reworked. It is now a self cast spell. Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes. Lasts 5 seconds. Lifedrain per second: 15/30/45/60. Duration: 5. Cooldown: 16. Manacost: 80
              • Nature’s Guise has been replaced with Nature’s Grasp. Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect. Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second. Deals half damage to creeps. Vines last until up to 12 seconds. Cast Range: 1500. Cooldown: 20. Manacost: 60/70/80/90
              • Overgrowth duration reduced from 3.5/4.25/5 to 3/4/5
              • Overgrowth now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
              • Overgrowth now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 10 Talent changed from +2 Living Armor Block Instances to +60 Living Armor Heal
              • Level 15 Talent changed from 2s Tree Respawn Time to +30 Nature’s Grasp DPS
              • Level 20 Talent changed from +2s Nature’s Guise Root to Gains Tree Walking
              • Level 20 Talent changed from +50 Leech Seed to +40
              • Level 25 Talent changed from +350 Eyes and Overgrowth AoE to +1s and +100 DPS Overgrowth
              • Agility gain increased from 2.9 to 3.3
              • Berserker’s Rage ensnare chance increased from 10/12/14/16% to 14/16/18/20%
              • Base movement speed increased from 305 to 310
              • Base HP regen increased from 0 to 0.5
              • Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 15 Talent increased from +350 Health to +400
              • Level 20 Talent increased from -6s Ice Shards Cooldown to -8s
              • Agility gain increased from 1.3 to 1.6
              • Base armor increased by 1
              • Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
              • Level 15 Talent increased from +125 Cast Range to +150
              • Base armor reduced by 1
              • Soul Rip mana cost increased from 80/95/110/125 to 100/110/120/130
              • Zombies collision size reduced
              • Flesh Golem has been reworked. Now increases your strength by 30/40/50%. Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds. Zombies do double damage to a unit under the effect of the attack debuff. Cooldown: 125. Duration: 30. Manacost: 100/125/150
              • Level 10 Talent reduced from +8 Health Regen to +6
              • Base movement speed reduced from 325 to 315
              • Earthshock now causes you to jump forward 250 units and slam the ground.
              • Earthshock cooldown increased from 5 to 9/8/7/6
              • Wave of Terror vision duration increased from 3 to 4
              • Vengeance Aura has been reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units
              • Vengeance Aura illusion is now considered a Strong Illusions and cannot be instant killed with spells
              • Nether Swap now works against invulnerable/sleeping targets
              • Scepter Reworked. Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.
              • Level 15 Talent changed from -6s Wave of Terror Cooldown to -3.5s Magic Missile Cooldown
              • Level 20 Talent changed from -6s Magic Missile Cooldown to Vengeance Aura Illusion Casts Spells
              • Level 20 Talent changed from +15% Vengeance Aura Damage to +10 Vengeance Aura Attributes
              • Level 25 Talent Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Poison Sting now reduces regeneration by 30%
              • Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)
              • Base attack speed increased from 100 to 120
              • Poison Attack range increased from 600 to 600/640/680/720
              • Poison Attack has been reworked. Reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 dps. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs). Lasts 4 seconds. Mana cost: 20. Cooldown: 0
              • Nethertoxin cooldown increased from 6 to 14
              • Nethertoxin no longer reduces magic resistance.
              • Nethertoxin now deals increasing amount of damage the longer the target remains continuously in the area. Base damage of 15/20/25/30 DPS up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5
              • Nethertoxin radius increased from 380 to 400
              • Nethertoxin break overhead effect now only shows up against heroes
              • Viper Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
              • Level 20 Talent changed from Poison Attack Affects Buildings to +90 Damage
              • Level 25 Talent changed from +160 Damage to Poison Attack Affects Buildings
              • Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location
              • Level 15 Talent reduced from +60% XP Gain to +50%
              • Level 25 changed from Spell Immunity for Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems
              • Shukuchi no longer grants haste
              • Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed
              • Focus Fire attack speed increased from 450 to 475
              • Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
              • Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility
              • Winter’s Curse no longer reduces damage on the targets from the Winter Wyvern player’s hero or units
              • Maledict no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)
              • Mortal Strike skeletons damage reduced from 35-40 to 30-35
              • Vampiric Aura no longer affects creeps (still affects your skeletons)
              • Vampiric Aura lifesteal reduced from 18/22/26/30% to 6/12/18/24%
              • Vampiric Aura now provides +6/12/18/24 Damage (half values for skeletons)
              • Nimbus mana cost increased from 275 to 325
              • Level 25 Talent reduced from +155 Arc Lightning Damage to +145

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