Fortnite Update 9.0 Patch Notes CONFIRMED: New Map locations, Battle Pass, Slipstreams
GAMEPLAY
- Slipstreams
- These tunnels of wind passively carry players down the stream.
- Players can move faster and change direction when actively trying to move down the Stream.
- Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
- Players are launched when exiting the tube based on their movement speed and exit angle.
- Projectiles and Vehicles can also enter the Slipstream.
- Air Vents
- The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.
- Fortbytes
- Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
- On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
- Fortbytes cannot be collected after Season 9 ends.
- Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.
- Resolved an issue with the UI showing health gains incorrectly if the player canceled the consumable close to completion time.
- PS4 controller lighting not always matching your pin color when in Squads.
- Players not able to use Hold to Swap if they previously picked an item up normally
- Adjusted turbo building to be more forgiving under poor network conditions
- Fixed cases of jittery movement under certain conditions.
- Players who have already qualified to be in the World Cup will be marked with a World Cup badge on the event leaderboards
- Leaderboards now have a button to sort games by the number of top leaderboard players in them. This will help identify the most critical active games from a leaderboard standing view.
- The in-game HUD now has different icons for points for Arena matches and weekend tournament matches.
- Improved frame rate on Nintendo Switch, particularly when large numbers of characters are onscreen.
- Addressed some cases of invisible characters after skydiving.
- Better tactical audio when inside player-built structures:
- Enemy Pickaxe impact within ~one building tile radius has new, louder sound.
- Wallbreak by enemy close/behind player much clearer/louder.
- Explosion audio improvements- shorter, higher dynamic range sounds that will make explosion audio clearer and punchier.
- “Swap” text appearing in the pickup UI will no longer appear when picking up more resources than the player can carry.
- The initial storm warning timer was incorrectly showing as 0.
- Spectators and replay watchers can now report users.
- Fixed party invites not showing up in the UI if the user logged out and back in again.
- Spectating a player’s match will now automatically follow that player.
- Auto fire will now trigger on vehicles.
- Added option for increasing elimination feed line count in the HUD Layout Tool.
- Dragging/Dropping from the quickbar is now allowed while jumping.
- The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
- Squad formation is now accessible.
- The delay with interacting when using the quickbar slots has been resolved.
- Weapon icons now correctly display icons on the quickbar.
- Fixed sliders that were broken in the Dead Zone tab of the Controller Options.
- Auto fire adjustments:
- Semi-automatic weapons now fire correctly.
- Increased acquisition delay for shotguns.
- Dynamite trajectory indicator is now correctly displayed during use.
- Ziplines can no longer be ridden past their endpoints.
- Autorun no longer takes more than two taps to initiate after jumping from Battle Bus.
- Cooldown Timer visual for boost buttons on vehicles is now displayed correctly.
- The camera no longer shakes when entering the X-Stormwing.
- Left virtual thumbstick no longer becomes invisible when holding left or right and pressing the fire button.
- The Harvest Tool UI button in HUD layout is no longer invisible.
- The stair railing in Pleasant Park no longer clips through the door.
- Variant numbers partially hidden in the preview screen by the “X” button.
- The Dream cosmetic is now correctly displaying:
- The butterfly
- Eye glow effect
- Widow’s Bite pickaxe visual effect issue has been resolved.
- The Cooldown ring timer showing briefly when switching seats in Cannon.
- Interact Icon is no longer missing with certain consumables.
- Input Blocked text will no longer appear when opening the inventory.
- The Item Shop arrows now display correctly on iPhone XS Max.
- Reworked default button layout to be consistent across vehicles (Enter, Exit, Switch Seat and Boost)
- Sub-game select screen has been refreshed.
- Improved visibility of squad icons on lobby player pads in large parties
- Squad icons in large parties can no longer show an empty slot as ready
- Selecting a highlighted team member in the lobby with a controller can no longer show options for a different member
- Players will now appear correctly as a hologram, when joining a player currently in match
- Reworded Squad formation messaging to be more clear
- Fixed invisible character parts of players who are still loading into the match.
- Players now remain in the Party voice channel by default when entering a match. The Game channel is still available, but the switch is no longer automatic.
- Added a setting for the display of voice chat indicators.
- Suggested friends in the social panel match the suggestions in the launcher
- The “Sit Out/Jump In” button in Squad Formation is now displayed correctly
- Sending a friend invite to a suggested friend no longer fails
- Can now still send party invites after joining and leaving a party while set to “Friend” party privacy
- Fixed potentially incorrect notification message when joining a channel
- Voice indicators are no longer stuck on screen when leaving a party while members are speaking
- Fixed duplicate voice indicators appearing for the same speaker
- Optimized the eye adaption rendering effect
- Optimized animation performance for ControlRig (Werewolf, Krampus).
- Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
- Fortnite
GENERAL
UI
Bug Fixes & Improvements
SOCIAL
Bug Fixes & Improvements
PERFORMANCE
KNOWN ISSUES
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- These tunnels of wind passively carry players down the stream.