Magic: The Gathering – The 10 Best Sorceries In Double Masters 2022

Players interested in Magic: The Gathering's formats such as Modern, Legacy, and Vintage best be prepared to fork over an arm and a leg if they want to build a competitive deck. That being said, reprint sets like Double Masters 2022 provide access to some of the playables in these formats without their usual ridiculous costs.

Sorcery spells aren't the most popular card type in Magic, but those that are played are used because they provide unique effects that are not available from any other card type in the game. Such effects include powerful interaction that stonewall your opponent from achieving whatever their deck is trying to do, or combo pieces that enable decks to achieve certain game states.

10 Anger of the Gods

Anger of the Gods is the cheapest board wipe that players can usually count on to get the job done. The existence of this card caters for midrange red deck builds by providing them with the ability to reset the game when more aggressive opponents cast creature after creature in the first few turns.

Pioneer decks like Izzet (blue/red) Phoenix and Izzet Thing in the Ice would have a hard time slowing down opponents without Anger of the Gods, and it has even shined in the mainboard of decks in the past such as Kevin Mackie's Grand Prix-winning Skred Red.

9 Supreme Verdict

For all the good that Anger of the Gods does, it's not as reliable at clearing the board the longer a game goes on. In cases such as these, Supreme Verdict is the go to answer for dealing with board states of any size. It's fair to say that the best control deck in Modern, Azorius (blue/white) Control, wouldn't stand a chance without this super handy board wipe.

The fact that Supreme Verdict is uncounterable is what makes it so good at dealing with your opponent's creatures. If it weren't for this important phrase, Azorius Control wouldn't stand a chance against any aggressive deck that runs a handful of Spell Pierces. However, it should be noted that blink and indestructability effects can still get around this reliable board wipe.

8 Rift Bolt

Rift Bolt isn't the most exciting card in the world, but it is a staple of Burn that makes up one of the necessary pieces of the deck. Despite what power creep Modern Horizons might have brought, Lightning Bolt is still an incredibly effective card, especially when you play a bunch of them.

The downfall of Rift Bolt is the same as its upside: it's essentially a sorcery-speed Lightning Bolt when cast for its suspend cost, but it provides your opponent with an entire turn before going off. Sometimes, this one extra turn can make all the difference between a Burn deck winning or losing.

7 Inquisition of Kozilek

Hand disruption is one of the best and worst parts of Magic. There's no worse feeling than having a perfectly curved hand ripped apart by your opponent, and there's no better feeling than being the one doing the ripping. While Thoughtseize is technically an even better hand disruption card, the speed of older formats in particular has led many to believe that Inquisition of Kozilek is its superior.

After all, paying two life is no small cost when you're already playing a mana base full of shocklands (lands that deal damage to you) and fetches. As a result, decks that include Thoughtseize and Inquisition of Kozilek tend to put Thoughtseize in the sideboard more often than this dastardly uncommon.

6 Spider Spawning

While it's not good enough for Constructed, Spider Spawning is worth a mention here simply for its meta-warping effect on Limited play. Back in original Innistrad, Limited players discovered that a couple copies of this card alongside Runic Repetition, Memory's Journey, and Gnaw to the Bones made for a potent deck archetype that won simply by flooding the board with more Spider tokens than anyone would be comfortable seeing.

While Double Masters 2022 doesn't include these exact cards, it does have a number of other cards with mill effects at both common and uncommon rarity that could make this a powerful play in Limited.

5 Unburial Rites

This is an important card for any reanimator-flavored deck to include. Modern's current most competitive version is Esper (blue/black/white) Reanimator, making use of cards like Persist and Unmarked Grave to return nonlegendary creatures from the graveyard in the first few turns of the game.

The usual reanimated suspects include Archon of Cruelty, Mulldrifter, and Solitude or Grief if absolutely necessary. However, you could certainly build a more budget version of reanimator that focused primarily on using Unburial Rites to bring back powerful creatures like Emrakul, the Aeons Torn or a powerful dragon.

4 Bring To Light

This card is used to great effect in current builds of WUBRG (five color) Omnath to tutor and cast pretty much any card in the deck, including the deck's namesake: Omnath, Locus of Creation. Similarly, Bring to Light can be put to great use in any WUBRG deck, such as many Commander builds, as it essentially allows any card in your deck to cost five mana or less if you cast it with all five colors.

3 Green Sun's Zenith

Here's a card that is so powerful it was banned in Modern. At the end of the day, Green Sun's Zenith was simply too efficient for any deck playing green to not include. This had the format-warping effect of forcing any player looking to play green into slotting four copies of this sorcery into their deck as a mandatory requirement, assuming you wanted the deck to be competitive.

The ability to play any creature in your deck made it too easy for green decks to slot in all kinds of "silver bullet" (cards that counter specific strategies) creatures for a near negligible deck-building cost. However, Green Sun's Zenith still sees play in eternal formats like Legacy and Vintage, and it's an especially good way to close out a game in Commander. Consequently, it still carries a respectable price tag of around $20.

2 Warrior's Oath

If there's one thing about taking extra turns in Magic that has been made clear, it's that the effect is incredibly powerful and usually leads to the player taking the extra turn winning on the spot. After all, Alrund's Epiphany was banned during its time in Standard despite costing a whole six mana for this exact reason. Warrior's Oath is like Alrund's Epiphany except it costs just two red mana.

Sure, Warrior's Oath might come with the clause that you lose the game if you don't win on your extra turn. More often than not though, this one extra turn is all you'll need to achieve victory. Taking into account that red is also the fastest color in Magic, Warrior's Oath is as close as you'll get to casting a two mana card that says "you win the game". It's no wonder that it is currently going for about $80 a copy.

1 Imperial Seal

Speaking of expensive cards, here's one to keep your eyes peeled for. Just to give you an idea of how good Imperial Seal is, this card is banned in Legacy and restricted to a single copy in Vintage. As it turns out, casting Demonic Tutor for half the cost is ridiculously good no matter the additional cost of paying two life.

Imperial Seal is particularly good in Commander. Despite being a strictly worse version of Vampiric Tutor in Vintage and Legacy, Commander's singleton nature means running one of each immediately doubles your tutor potential.

If you're playing Limited Double Masters 2022, keep your eyes peeled for one of these. This is the first time Imperial Seal has been reprinted in purchasable packs. Couple this with Imperial Seal's incredible power and mainstay presence in eternal formats, and you've got a recipe for a $300 card that will just about pay for your whole box of Double Masters 2022.

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