Magic: The Gathering – The 10 Best White Cards In Double Masters 2022

Law and order must be maintained in the multiverse of Magic: The Gathering, and Double Masters 2022 reprints some of white’s best cards to do so. These powerful spells find homes in decks played across multiple formats, from Vintage to Pauper. Now, you can acquire them at a more reasonable price on top of receiving double the rares or mythics in each booster pack.

White’s scope of practice allows you to limit your opponents’ plays, amass armies, and control the battlefield. Whether you’re playing Modern or Commander, these cards should be on your radar and given a slot in your deck.

10 Divine Visitation

Divine Visitation might seem a little slow for a non-rotating format like Vintage or Legacy at five mana. Commander, on the other hand, is a perfect home for it, and can find itself in play by turn three with the right plays.

Once in play, any creature tokens you create enter as 4/4 Angels with flying instead. So, that Raise the Alarm you just played on your opponent’s end step just gave you two 4/4 Angels instead of 1/1 Soldiers. Or that Assemble the Legion that’s supposed to amass you an army of 1/1’s is giving you 4/4 flyers.

9 Flickerwisp

Flickerwisp was first printed in Eventide and has seen moderate play since then, especially in Modern and Commander. Its low toughness might seem like too much of a drawback to include it in a deck, but that’s not why you’re playing it.

Flickerwisp’s blink ability is one of the most powerful of its kind because it allows you to target any permanent. If you have something to blink – like Basalt Monolith or Siege Rhino – awesome. However, if your opponent has something like a monstrous token, blinking it will remove it from the game completely.

8 Leonin Arbiter

Searching your library with cards like Rune-Scarred Demon and Demonic Tutor is a powerful ability. Sometimes it’s taken for granted and we don’t realize how powerful it is until we’re denied the ability to do something as simple as fetching land.

Leonin Arbiter denies this ability unless somebody is nice enough to pay two generic mana. He has been sitting on his throne of denial in Modern and Commander for years. Leonin Arbiter is great in a deck that taxes your opponent, forcing them to pay more mana to cast spells.

7 Monastery Mentor

Remember how white is great at amassing armies? This little Monk is just one example, and he generates a powerful legion of monks if not taken care of early. Whenever you cast a noncreature spell, Monastery Mentor creates a 1/1 Monk with prowess.

On top of that, he has prowess himself, meaning every time you cast a noncreature spell, this Monastery Mentor gets +1/+1 and creates a Monk that also has prowess. This is an excellent card to play in a control or tempo deck, where you have more noncreature spells than creatures.

6 Restoration Angel

Flash allows you to play permanents at instant speed. You can do a lot with a permanent that has flash – take Restoration Angel, for example: It’s a 3/4 flyer that blinks a non-Angel creature you control when it enters the battlefield. Its toughness also makes it a good blocker that you can surprise an opponent with.​​​​​​​

Flying gives it some good evasion, but its ability to blink another creature made it a standout creature in Avacyn Restored. There weren’t many feelings at the time that beat flashing in Restoration Angel to blink Snapcaster Mage and casting another spell from your graveyard. It's also a powerful combo piece, working with cards like Felidar Guardian to infinitely blink other creatures.

5 Path To Exile

Speaking of casting a spell from your graveyard, the best removal card in all of Modern was no stranger to being replayed by Snapcaster Mage.

Path to Exile is a cheap and efficient removal spell. Giving your opponent a land in return isn’t much of a drawback when, instead of destroying a creature, Path (as it's generally known) exiles it. This means it’s not returning to the battlefield once it has been removed. This Commander staple came from the long-forgotten days of white being the "color of removal".

4 Reveillark

It might not be a monetarily expensive card, but in the right deck, Reveillark can be a strong card. Its mana value is a little much for its power and toughness, but its ability to bring back two creatures with a power of two or less from your graveyard is better than you think.

Reveillark can bring back nuisances like Snapcaster Mage, Thalia, Guardian of Thraben; Teysa, Orzhov Scion; and several others. Having evoke also allows you to cast a temporary version just for its ability without waiting for your opponent to destroy it. Then there's the little case of it allowing for an infinite combo when paired with two other cards.

3 Smothering Tithe

White is no good at card draw, and this has long been a point of contention with fans. Magic’s design team heard the pleas and gave players a white enchantment similar to Rhystic Study. Except… it doesn’t draw cards at all. Instead, it gives you a way to ramp your mana.​​​​​​​

There are a number of combos to create with Smothering Tithe. An infinite mana combo is possible with Windfall and Underworld Breach, which also allows you to draw your entire deck and force your opponents to constantly dump; and redraw their hands. Smothering Tithe can also be a fun way to annoy your opponents with possibly the most famous phrase in Magic: “Do you pay the two?”

2 Teferi's Protection

Phasing and blinking are similar but different. Blinking puts a permanent into exile and when it returns to play, it’s like a new creature. When you phase out a permanent, the permanent is being removed from the game completely, but when it returns it’s still the same permanent. Teferi’s Protection essentially removes you and all your permanents on the battlefield from the game for a turn. Not even your life total can be affected – a perfect way to survive an opponent's game-winning turn or a board wipe. For just three mana, you can make like Zhalfir and leave.

1 Wall Of Omens

You’re probably wondering why a simple 0/4 wall was included on a list about the best white cards. If you’re new to Magic: The Gathering there’s something you need to know: white is terrible at drawing cards. Red, the color of passion and irrationality, is better at it than the color that is supposed to represent balance.

With that in mind, Wall of Omens gives card draw. Pair it with Restoration Angel or Flickerwisp, and you can draw multiple cards off the same creature. Furthermore, it does a pretty good job at blocking with its meaty toughness stat, making it an all-round good creature to have in play.

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