Most Anticipated Remakes And Remasters Coming In 2022
Nostalgia is a powerful thing, and nowhere is this more apparent than in the game industry. Don't try to deny it. We've all flocked to a remake or remaster of a beloved title at some point in our lives, whether it's a complete overhaul that utterly changes everything we loved about the original or a light polishing that makes us question why we spent more for nearly the exact same experience.
Jaded talk aside, at their best, remakes and remasters give us all the opportunity to revisit fond moments in our personal gaming history. Old classics get a chance to shine once more and show people what it was about them that made them so special to us all. 2022 is providing us here at TheGamer fantastic opportunities to look back at the past wistfully with some of its upcoming remakes and remasters — here's what we're most looking forward to throughout the year.
Uncharted: Legacy Of Thieves Collection
By George Foster
Man, did Uncharted 4 really launch back in 2016? It’s been quite a while since the end of the Uncharted series and, as much as I loved The Last of Us Part 2, it’s time to go back to something a little more light-hearted.
The upgrades for The Legacy of Thieves Collection aren’t the strongest I’ve ever seen for a remaster, mostly amounting to a slight visual and framerate upgrade, but Uncharted 4 and The Lost Legacy were already two of the best looking games ever made. Instead, I’m just excited to jump back into the adventure, find some treasure, and listen to the word “crap” on repeat.
Hopefully, more of you will actually play The Lost Legacy this time around and realise it trumped Uncharted 2 as the second-best Uncharted game years ago. I said what I said.
By Amanda Hurych
What can I say about my love for Dead Space that hasn't already been said? Or more to the point, what can I say about my excitement for the remake that hasn't already been said? Isaac Clarke's first foray onto the USG Ishimura forever stamped itself onto my heart ever since that mad dash to an elevator made me yell so loudly, my family thought someone had broken into our house. Knowing that we'll be able to revisit that delightful fright (with improved graphics and better zero-G mechanics) is enough to send me to anticipation heaven.
The horror you find in Dead Space is the kind that sticks with you, the kind that you look back on fondly. The game is full of these unforgettable moments that are made possible with phenomenal audio design, an innovative user interface, and a fantastic understanding of what makes a horror game tick. We just don't get triple-A horror titles like this anymore.
Hopefully, the magic of the original will be brought back in a visceral way with this upcoming remake. There's been a Dead Space-shaped gap in our lives for quite a while now. And I'm seriously hoping this new Dead Space will make us whole again.
By Issy van der Velde
What can I say about Dead Space that hasn't already been said by Amanda? Much like the original game itself, my excitement for the remake is mixed with a large amount of fear. The deliberately slow, weighty design of Isaac added to his vulnerability and created a perfect frustration in me as a player as I wandered the haunted remains of the Ishimura. I hope this design choice doesn't get "modernised" to make him nimble, as it would remove the tension present in slowly turning Isaac to search for whatever made that weird noise just now.
I also hope the Dead Space remake doesn't suffer the same fate many others do, where moody, atmospheric lighting is made bright and tone-deaf. The original used light and shadow in a beautiful dance that created many lasting scares – having every cramped corridor lit up like a halftime show would really remove the magic.
This is my most anticipated remake of the year because I hold the original in such high regard that I'm terrified any change could ruin it. Dead Space is so much more than the sum of its parts, and I hope the remake understands that.
By Damien Lykins
What can I say about Dead Space that hasn't already been said by Amanda and Issy? I tend to be really picky with horror titles, first and foremost. That isn't to say I'm some sort of patrician horror aficionado that developers should endeavor to impress, but it's generally very difficult for me to find the precise balance of elements that works for me.
This is a part of the reason I was so late to the Dead Space party to begin with. Ah, armored space man, goopy flesh monsters, seen it a dozen times, right? Wrong. I was very, woefully wrong. Dead Space pulls off a lot of things that I think the genre can struggle with at times — world building, meaty combat that's satisfying while still making you feel vulnerable, environmental design and pacing that keeps you on your toes. It hits that balance. Seeing it brought into the current generation with all the graphical and gameplay trimmings I found myself wanting as a latecomer has me entirely too excited for it.
But please, as I've requested before, fix those damned Zero-G sections. I loathed them. I hated them with a passion, and always found them clunkily implemented. That's all you need to do to win me over. Rose-scented letter if you pull it off. Promise.
Advance Wars 1 + 2: Re-Boot Camp
By Ryan Bamsey
I discovered both Fire Emblem and Advance Wars at the same time — as a child trying to expand his horizons into something that wasn’t an RPG. I’ve always been happy with the former’s continued success, but have craved a new Advance Wars for years. I am very excited about this new compilation.
These games are perfect for a handheld console, and seeing them with a new lick of paint is super exciting — the graphics evoke a fun “toy soldier” vibe while still looking polished. We know that the game is going to play well — the originals are fantastic examples of the turn-based strategy genre. Saying that, I am surprised at just how excited I am to dive back into this wonderful game and its challenges, and I’m looking forward to seeing if this will mean new things for the series.
Life Is Strange Remastered Collection
By Stacey Henley
Parents, don’t let your children anywhere near Life is Strange Remastered — it’s the game that turned me gay. Like Marla Singer and Jack’s Broken Heart, I met the game at a very strange time in my life. Probably the most influential game in my initial pursuit of this career (apologies, of course), Life is Strange revitalised the narrative adventure genre. True Colours, my 2021 Game of the Year, built on these foundations, but this year we go back to where it all began.
The collection includes the first Life is Strange game, as well as the spin-off prequel Life is Strange: Before the Storm. Unfortunately Life is Strange 2, the politically bravest and most underrated game in the LiS and adjacent Tell Me Why/Twin Mirror canon, is absent — best to think of this as the Chloe Price Collection then. And Chloe Price made me gay. Parents, you have been warned.
By Rhiannon Bevan
Life is Strange was groundbreaking when it launched back in 2015. Finally, a story that represented the struggles of being an absolute disaster bisexual and also a massive loser. Jokes aside, Max Caulfield takes a role usually reserved for guys, giving us a unique protagonist and perspective throughout this story that deals with hard-hitting themes, such as mental health issues and abuse.
But if there's one area that it wasn't pushing boundaries with, it was the visuals. Right out the gate, everyone dunked on the rough animations, with the general consensus being that they could have done a bit more with it, even with its simplistic art style. Finally, Life is Strange: True Colors proved this last year, with gorgeous character models and environments. It's amazing to see the game that started it all get the same beautiful treatment, adding even more emotion to a game that will already mess with your heart strings.
The Witcher 3
By James Troughton
There's something about gruff beefcakes hunting monsters that tickles me, so when The Witcher 3 opened with one in a bath tub, I was transfixed. Forget any other RPG, I have a fantasy mutant monster slayer, a witch I'd let step on me, a roguish bard who is delectable, and a dwarf drinking buddy.
What's not to love? There's even a card game that's as engaging as all the fantasy RPG stuff you bought this game for. Witcher 3 is great, and more of it is great. A remastered version for current gen is just what I need now that I'm feeling a Witcher high again with season 2 of the Netflix show.
Persona 4 Arena Ultimax
By Meg Pelliccio
I'll admit that I'm not a massive fan of fighting games, or more accurately, other people aren't a fan of me playing them as I will just button mash the heck out of each round. Having said that, there are a few titles that fall into this category that I have picked up over the years, including Persona 4 Arena Ultimax. As well as featuring some satisfying beatdown action, P4AU has a story mode that follows on from the first Arena title (this story is included in P4AU), which in turn ties into both Persona 3 and Persona 4 — essentially, it's a must for any Persona lover.
I think this is a really nicely timed re-release as it's been long enough since the original launch that I can't remember the plot details as well, so I can't wait to replay P4AU again. More importantly, with it launching for Nintendo Switch, I can play it handheld while out and about and kill time by killing my fave Persona characters. What more could you want?
By Harry Alston
I learned to love Cyberpunk 2077, but it took time and a lot of negotiating with my expectations. CDPR did not deliver on their promises, the marketing was, at its worst, totally aspirational for the game and its engine, and the stories of developer crunch that emerged post-release further soured the game and its appeal. 100 hours later, though, and I think I understand what Cyberpunk 2077 is, and what it can become someday. The game is already 'quite good' if you want to take a very basic, uncritical angle, but the long-term success and continued support of the title depend on 2022. Will we see major DLC? Gameplay and mechanical overhauls? These things are not beyond the realms of possibility, and I'm waiting, very cautiously, to see what happens.
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