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Creative Mode 8.50 Patch Notes

ISLANDS

  • Added two new featured Island portals to the Creative and Playground Hub.
  • Reduced player Island portals from 8 to 6 in the Creative Hub.
  • Material resources were not being reset when returning to the Hub.
  • Infinite material resources were not being toggled properly when Island permissions changed.

GAMEPLAY

  • New Rounds game settings
    • You can now add rounds to any game.
    • Everything will be reset to the original pre-game state when starting a new round.
    • Each round uses the end game Score and Winner display settings to announce a winner, and also displays a round scoreboard.
    • The number of wins per team or player is displayed on the scoreboard.
      • In the future, we will be adding an overall winner for the game display.
    • The Total Rounds setting sets the number of rounds from 1 to 100.
    • Updated options for Eliminations, Creature Eliminations, Objectives to Win, and Collect Items to:
      • Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.
        • Players could cause damage to each other after a game had ended.
        • Games were taking unexpectedly long times to start on Islands with Creative Spawners.
        • Lobby music would play on a continuous loop after winning a game.
        • Players in a party that was set to “Sit Out” would go into the game if the party leader joined a game in progress.

        CREATIVE TOOLS + PHONE

        • Added Phase mode:
          • While flying, you can now activate Phase mode to pass through objects and terrain!
          • Phasing can be very useful for quickly navigating your Island while editing.
          • To activate or deactivate Phase mode:
            • On the keyboard, press the N key(this can be reassigned in Settings).
            • On controllers, hold down the Left Thumbstick.
            • On mobile devices, you can assign a new Phase button to your HUD which allows you to toggle Phase.
          • Your Phase setting will be remembered, so you’ll continue to phase after you stop and start flying.
            • Fruit consumable could not be selected by the Phone.
            • Some props or tiles could vanish when copying nearby objects after Multi-Selecting them.
            • Player build walls could be scaled and rotated if selected alongside another object using Multi-Select.
            • Prop orientation would change unexpectedly when Grid Snap was toggled.

            PREFABS

            • Added the Pirate Ship Prefab.
            • Added the Pirate Ship Gallery.
            • Added six Pirate Cove Prefabs.
            • Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.
            • The metal trash can in General Props Gallery B was prevented from being cut or copied.
            • The draw distance for the trash bag has been improved, allowing them to be visible from further away.
            • Roof pieces from the Military Base Set were turning green after being placed with Multi-Select.
            • The pillars in the Ice Castle Set could not be placed after being rotated on a changed axis.
            • Canceling a cut of the rings from the Rings Gallery would cause that ring to be unaffected by the Phone.
            • The Ice Castle Balcony was unable to be placed correctly.

            DEVICES

            • Added new options to Stormwing Spawner to configure whether objects are destroyed when they’re hit:
              • Boosted Health Threshold – While boosting straight into an object with this amount of health or less, it will be destroyed immediately (Default: Everything)
              • Direct Hit Health Threshold – After a head-on collision into an object, if it has this amount of health or less it will be destroyed (Default: 300)
              • Breakthrough Health Threshold – Anything the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)  
              • Options (Battle Royale, 0, 150, 300, 450, 600 or Everything)
                • Battle Royale – Use the current balance as defined by Battle Royale (This will change over time based on the Stormwing’s current state in Battle Royale)
                • 0 – 600 – The current health the object must be below for it to be destroyed.
                • Everything – There is no threshold, everything will be destroyed.
              • New options for Objective Device
                • Updated health bar look with a selectable identifying letter.
                • Added option to identify the objective NONE, A, B, C, D, W, X, Y or Z
                • Added option to show the objective health in the HUD
                  • Make sure to select Objective as the HUD Type in the UI Settings.
                  • Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
                  • Added option to Objective Devices to set their Beacon Color:
                    • Red, Blue or Orange:  The beacon will always appear with the chosen color.
                    • Friendly/Enemy:  The beacon will be colored either Red or Blue depending on whether it is on the opposing team or not.
                      • Spawned Creatures and Sentries were remaining active even after a game had ended.
                      • The Boom Bow was not causing damage to Sentries.
                      • Incorrect text was being displayed after a Sentry eliminated a player.
                      • Two Sentries could spawn on top of each other when starting a game.
                      • Sounds would not play when scoring in a Capture Area while the Radio was playing.
                      • Increased the draw distance of coins by 3 times their previous distance.
                      • Made the Pinball Bumper the same draw distance as the Pinball Flipper.

                      UI + SOCIAL

                      • You can now display the Scoreboard in game by pressing the Map button while a game is in progress. This option is on by default.
                        • Use the Map Display Widget option to choose between Scoreboard and Default Map.
                      • Added Objectives to HUD Type that allows for Objectives health to be shown on HUD
                        • The material resources icons were not showing the “infinite” graphic.
                        • The UI in Creative Mode was still appearing after switching to Save the World if the game was not restarted.
                        • Scoreboard Fixes
                          • Only two players with identical scores could show as tied for the same place.
                          • The scoreboard was not appearing when choosing a narrow time difference between “Winner Display Time” and “Score Display Time”.
                          • Sometimes displayed the same player’s name multiple times.
                          • Player’s row was not consistently being highlighted.
                          • Placement placards would always show “1st” when on teams.
                          • Various team settings caused scoreboard columns to be offset.
                          • The Score Tracking widget was unable to be removed from the HUD on mobile.
                        • The Time setting in the UI Settings was not counting upward.
                        • The Time setting was appearing in both the UI Settings tab and the Game tab. It now only shows in the UI Settings tab.
                        • There was a typo in the Radio track “Fortnite Remix”.
                        • A party leader joining a Creative server would sometimes take Sitting Out players with them into a game.
                        • MOBILE

                          • Players could not enter Ghost Mode.

                          Save The World 8.50 Patch Notes

                          MISSIONS + SYSTEMS

                          • Twine Peaks tweaks!
                            • Missions have been added to the top end of Twine Peaks with higher difficulties, and better rewards.
                              • Hero, Schematic, and Survivor XP
                              • Higher Gold rewards
                              • Better world loot
                              • Better materials (Brightcore / Sunbeam)
                                • These are the first steps we’re taking in adding harder content to Save the World.
                              • Beta Storm Resupply returns!
                                • New primary goals have been added:
                                  • Harvest enough rocks before the timer runs out!
                                  • Collect 10 Supply Crates!
                                  • The Collect Mushrooms and/or Barrels are now bonus objectives rather than main objectives.
                                  • The smallest safe area circle radius has been increased to allow for safer harvesting.
                                    • Fixed an issue that caused mushrooms in Plankerton to not count towards the Resupply mission objective.

                                    UI

                                    • Mac players will no longer get kicked back to the map screen when trying to join a lobby.
                                      • We recently this issue for other players prior to the release of v8.50.
                                    • Extra loading screens were appearing when leaving the lobby.
                                    • The lobby “manage player” confirmation screen was showing an incorrect banner and power level.
                                    • Descriptions for schematic rewards were not showing when viewed in the mission rewards section on the map.
                                    • Some Schematic/Heroes had text and numbers cut off their descriptions.
                                    • Armory slot items were showing unrelated tabs when previewing it from the shop.
                                    • The Launch button would appear enabled but would be unusable when trying to launch an SSD mission.
                                    • Collection Book Hero rewards were not displaying properly after claiming a random Hero reward.
                                    • Collection Book completion pages were not updating when unslotting items or adding new items to a page.
                                    • The wood harvesting UI was getting stuck on player screens when rejoining a mission or re-enabling the HUD.
                                    • Players joining a game in progress would not appear in the team list HUD.
                                    • Player power levels were appearing as “1” instead of the correct power level.
                                    • Updated tooltip attack speed stats for melee weapon schematics.
                                    • PERFORMANCE

                                      • Made improvements to gameplay modifiers to help with performance issues.
                                      • Players were hitching while moving through/interacting with the menus.

                                      HEROES

                                      • Introducing Cottontail Eagle Eye, a new Legendary Outlander!
                                        • Standard Perk: Un-eggs-pected Departure
                                          • Phase Shift leaves 3 egg bombs, which deal 18 base damage to nearby enemies.
                                        • Commander Perk: Un-eggs-pected Departure+
                                          • Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies.
                                          • Available in the Event Store on April 25 at 8 PM Eastern Time.
                                          • The Legendary Constructor Miss Bunny Penny Returns!
                                            • Standard Perk: Plasma Overdrive
                                              • Decreases Plasma Pulse Energy Cost by 38%.
                                              • Commander Perk: Plasma Overdrive+
                                                • Decreases Plasma Pulse Energy Cost by 75%.
                                                • Available in the Event Store on April 25 at 8 PM Eastern Time.
                                                  • The Escape Artist+ tooltip was displaying an incorrect duration.
                                                  • The Critical Blast+ and Sure Shot+ tooltips were displaying incorrect values.

                                                  WEAPONS + ITEMS

                                                  • The Bowler returns!
                                                    • Fires cannonballs that damage and knockback groups of enemies. The cannonballs can bounce before exploding, damaging nearby enemies with each bounce.
                                                    • Available in the Weekly Store from April 25 at 8PM ET until May 2 at 8PM ET.
                                                  • The Bowler has been added to the Flintlock Weapons page in the Collection Book.
                                                  • AUDIO

                                                    • Updated the audio for the Noble Launcher charging up.
                                                    • Added audio when players are cycling through traps.
                                                    • Sounds were missing on Danishing Hare Ken’s martial arts animations.

                                                    GENERAL

                                                    • We’ve reworked the Ready / Not Ready logic in several places.  This should prevent/resolve instances of players involuntarily being marked as Not Ready.
                                                      • Only the Party Leader will be marked as Not Ready when the following events occur:
                                                        • A party member leaves
                                                        • A party member joins
                                                        • The selected playlist is changed
                                                      • Everyone but the Party Leader will remain Ready after returning to the lobby from match.
                                                      • Added some additional text to the Play Button area to show which party members still need to ready up.
                                                      • SOCIAL

                                                        • Added an option to view your current voice channel (and toggle between Party / Game channels) in the Escape menu.
                                                        • Active Voice Indicators now appear for all party members, not just those that are Sitting Out.
                                                        • The Auto-Join Game Voice Channel setting is now limited to cases where your squad has been filled with other non-party-member players.
                                                        • The Party Member list in the Social Panel indicates the Party Leader.
                                                        • Players in the lobby would sometimes have each other’s in-game status text rather than their own.
                                                        • Players on Xbox One could experience intermittent failure when accepting a game invite or when joining a game session before the game has been launched.

                                                        PERFORMANCE

                                                        • Added a UI option to disable the Render Hardware Interface Thread that was added in 8.30.
                                                          • RHIT provides performance improvements PC’s with quadcore CPUs and higher but can decrease performance on low-end machines.
                                                        • Improved performance by reducing the number of audio components created when a weapon drops.
                                                        • Improved vehicle performance.
                                                          • Fortnite

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