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Creative Mode 8.50 Patch Notes
ISLANDS
- Added two new featured Island portals to the Creative and Playground Hub.
- Reduced player Island portals from 8 to 6 in the Creative Hub.
- Material resources were not being reset when returning to the Hub.
- Infinite material resources were not being toggled properly when Island permissions changed.
GAMEPLAY
- New Rounds game settings
- You can now add rounds to any game.
- Everything will be reset to the original pre-game state when starting a new round.
- Each round uses the end game Score and Winner display settings to announce a winner, and also displays a round scoreboard.
- The number of wins per team or player is displayed on the scoreboard.
- In the future, we will be adding an overall winner for the game display.
- The Total Rounds setting sets the number of rounds from 1 to 100.
- Updated options for Eliminations, Creature Eliminations, Objectives to Win, and Collect Items to:
- Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.
- Players could cause damage to each other after a game had ended.
- Games were taking unexpectedly long times to start on Islands with Creative Spawners.
- Lobby music would play on a continuous loop after winning a game.
- Players in a party that was set to “Sit Out” would go into the game if the party leader joined a game in progress.
- Added Phase mode:
- While flying, you can now activate Phase mode to pass through objects and terrain!
- Phasing can be very useful for quickly navigating your Island while editing.
- To activate or deactivate Phase mode:
- On the keyboard, press the N key(this can be reassigned in Settings).
- On controllers, hold down the Left Thumbstick.
- On mobile devices, you can assign a new Phase button to your HUD which allows you to toggle Phase.
- Your Phase setting will be remembered, so you’ll continue to phase after you stop and start flying.
- Fruit consumable could not be selected by the Phone.
- Some props or tiles could vanish when copying nearby objects after Multi-Selecting them.
- Player build walls could be scaled and rotated if selected alongside another object using Multi-Select.
- Prop orientation would change unexpectedly when Grid Snap was toggled.
- Added the Pirate Ship Prefab.
- Added the Pirate Ship Gallery.
- Added six Pirate Cove Prefabs.
- Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.
- The metal trash can in General Props Gallery B was prevented from being cut or copied.
- The draw distance for the trash bag has been improved, allowing them to be visible from further away.
- Roof pieces from the Military Base Set were turning green after being placed with Multi-Select.
- The pillars in the Ice Castle Set could not be placed after being rotated on a changed axis.
- Canceling a cut of the rings from the Rings Gallery would cause that ring to be unaffected by the Phone.
- The Ice Castle Balcony was unable to be placed correctly.
- Added new options to Stormwing Spawner to configure whether objects are destroyed when they’re hit:
- Boosted Health Threshold – While boosting straight into an object with this amount of health or less, it will be destroyed immediately (Default: Everything)
- Direct Hit Health Threshold – After a head-on collision into an object, if it has this amount of health or less it will be destroyed (Default: 300)
- Breakthrough Health Threshold – Anything the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)
- Options (Battle Royale, 0, 150, 300, 450, 600 or Everything)
- Battle Royale – Use the current balance as defined by Battle Royale (This will change over time based on the Stormwing’s current state in Battle Royale)
- 0 – 600 – The current health the object must be below for it to be destroyed.
- Everything – There is no threshold, everything will be destroyed.
- New options for Objective Device
- Updated health bar look with a selectable identifying letter.
- Added option to identify the objective NONE, A, B, C, D, W, X, Y or Z
- Added option to show the objective health in the HUD
- Make sure to select Objective as the HUD Type in the UI Settings.
- Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
- Added option to Objective Devices to set their Beacon Color:
- Red, Blue or Orange: The beacon will always appear with the chosen color.
- Friendly/Enemy: The beacon will be colored either Red or Blue depending on whether it is on the opposing team or not.
- Spawned Creatures and Sentries were remaining active even after a game had ended.
- The Boom Bow was not causing damage to Sentries.
- Incorrect text was being displayed after a Sentry eliminated a player.
- Two Sentries could spawn on top of each other when starting a game.
- Sounds would not play when scoring in a Capture Area while the Radio was playing.
- Increased the draw distance of coins by 3 times their previous distance.
- Made the Pinball Bumper the same draw distance as the Pinball Flipper.
- You can now display the Scoreboard in game by pressing the Map button while a game is in progress. This option is on by default.
- Use the Map Display Widget option to choose between Scoreboard and Default Map.
- Added Objectives to HUD Type that allows for Objectives health to be shown on HUD
- The material resources icons were not showing the “infinite” graphic.
- The UI in Creative Mode was still appearing after switching to Save the World if the game was not restarted.
- Scoreboard Fixes
- Only two players with identical scores could show as tied for the same place.
- The scoreboard was not appearing when choosing a narrow time difference between “Winner Display Time” and “Score Display Time”.
- Sometimes displayed the same player’s name multiple times.
- Player’s row was not consistently being highlighted.
- Placement placards would always show “1st” when on teams.
- Various team settings caused scoreboard columns to be offset.
- The Score Tracking widget was unable to be removed from the HUD on mobile.
- The Time setting in the UI Settings was not counting upward.
- The Time setting was appearing in both the UI Settings tab and the Game tab. It now only shows in the UI Settings tab.
- There was a typo in the Radio track “Fortnite Remix”.
- A party leader joining a Creative server would sometimes take Sitting Out players with them into a game.
- Players could not enter Ghost Mode.
- Twine Peaks tweaks!
- Missions have been added to the top end of Twine Peaks with higher difficulties, and better rewards.
- Hero, Schematic, and Survivor XP
- Higher Gold rewards
- Better world loot
- Better materials (Brightcore / Sunbeam)
- These are the first steps we’re taking in adding harder content to Save the World.
- Beta Storm Resupply returns!
- New primary goals have been added:
- Harvest enough rocks before the timer runs out!
- Collect 10 Supply Crates!
- The Collect Mushrooms and/or Barrels are now bonus objectives rather than main objectives.
- The smallest safe area circle radius has been increased to allow for safer harvesting.
- Fixed an issue that caused mushrooms in Plankerton to not count towards the Resupply mission objective.
- Mac players will no longer get kicked back to the map screen when trying to join a lobby.
- We recently this issue for other players prior to the release of v8.50.
- Extra loading screens were appearing when leaving the lobby.
- The lobby “manage player” confirmation screen was showing an incorrect banner and power level.
- Descriptions for schematic rewards were not showing when viewed in the mission rewards section on the map.
- Some Schematic/Heroes had text and numbers cut off their descriptions.
- Armory slot items were showing unrelated tabs when previewing it from the shop.
- The Launch button would appear enabled but would be unusable when trying to launch an SSD mission.
- Collection Book Hero rewards were not displaying properly after claiming a random Hero reward.
- Collection Book completion pages were not updating when unslotting items or adding new items to a page.
- The wood harvesting UI was getting stuck on player screens when rejoining a mission or re-enabling the HUD.
- Players joining a game in progress would not appear in the team list HUD.
- Player power levels were appearing as “1” instead of the correct power level.
- Updated tooltip attack speed stats for melee weapon schematics.
- Made improvements to gameplay modifiers to help with performance issues.
- Players were hitching while moving through/interacting with the menus.
- Introducing Cottontail Eagle Eye, a new Legendary Outlander!
- Standard Perk: Un-eggs-pected Departure
- Phase Shift leaves 3 egg bombs, which deal 18 base damage to nearby enemies.
- Commander Perk: Un-eggs-pected Departure+
- Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies.
- Available in the Event Store on April 25 at 8 PM Eastern Time.
- The Legendary Constructor Miss Bunny Penny Returns!
- Standard Perk: Plasma Overdrive
- Decreases Plasma Pulse Energy Cost by 38%.
- Commander Perk: Plasma Overdrive+
- Decreases Plasma Pulse Energy Cost by 75%.
- Available in the Event Store on April 25 at 8 PM Eastern Time.
- The Escape Artist+ tooltip was displaying an incorrect duration.
- The Critical Blast+ and Sure Shot+ tooltips were displaying incorrect values.
- The Bowler returns!
- Fires cannonballs that damage and knockback groups of enemies. The cannonballs can bounce before exploding, damaging nearby enemies with each bounce.
- Available in the Weekly Store from April 25 at 8PM ET until May 2 at 8PM ET.
- The Bowler has been added to the Flintlock Weapons page in the Collection Book.
- Updated the audio for the Noble Launcher charging up.
- Added audio when players are cycling through traps.
- Sounds were missing on Danishing Hare Ken’s martial arts animations.
- We’ve reworked the Ready / Not Ready logic in several places. This should prevent/resolve instances of players involuntarily being marked as Not Ready.
- Only the Party Leader will be marked as Not Ready when the following events occur:
- A party member leaves
- A party member joins
- The selected playlist is changed
- Everyone but the Party Leader will remain Ready after returning to the lobby from match.
- Added some additional text to the Play Button area to show which party members still need to ready up.
- Added an option to view your current voice channel (and toggle between Party / Game channels) in the Escape menu.
- Active Voice Indicators now appear for all party members, not just those that are Sitting Out.
- The Auto-Join Game Voice Channel setting is now limited to cases where your squad has been filled with other non-party-member players.
- The Party Member list in the Social Panel indicates the Party Leader.
- Players in the lobby would sometimes have each other’s in-game status text rather than their own.
- Players on Xbox One could experience intermittent failure when accepting a game invite or when joining a game session before the game has been launched.
- Added a UI option to disable the Render Hardware Interface Thread that was added in 8.30.
- RHIT provides performance improvements PC’s with quadcore CPUs and higher but can decrease performance on low-end machines.
- Improved performance by reducing the number of audio components created when a weapon drops.
- Improved vehicle performance.
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SOCIAL
PERFORMANCE
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- Only the Party Leader will be marked as Not Ready when the following events occur:
WEAPONS + ITEMS
AUDIO
GENERAL
- Standard Perk: Plasma Overdrive
- Standard Perk: Un-eggs-pected Departure
UI
PERFORMANCE
HEROES
- New primary goals have been added:
- Missions have been added to the top end of Twine Peaks with higher difficulties, and better rewards.
UI + SOCIAL
MOBILE
Save The World 8.50 Patch Notes
MISSIONS + SYSTEMS
PREFABS
DEVICES
CREATIVE TOOLS + PHONE