PUBG update, server maintenance downtime schedule, PS4, Xbox One PATCH NOTES

PUBG fans can download another big new Battlegrounds update on PS4 and Xbox One.

Ushering in the start of Survivor Pass 3: Wild Card, PS4 update #4 and Xbox One update #7 can be downloaded now.

Unfortunately, however, fans won’t be able to reap the benefits of the update until server maintenance comes to an end.

And it’s bad news for fans itching for a game, because server maintenance is scheduled until 12pm UK time on PS4 and Xbox One.

That’s according to a recent tweet by PUBG developer Bluehole: “Xbox & PS4 Players: Live server maintenance has been extended by 2 hours and is expected to be complete May 28 4am PDT / May 28 1pm CEST.”

In the meantime, fans can check out the lengthy list of patch notes for the big new PUBG update.

The latest Battlegrounds patch adds the brand new MP5K weapon: “The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.”

That’s on top of Survivor Pass 3: Wild Card, which comes with new rewards, missions and lots more.

Check out the full list of PUBG patch notes below…


Weapon Balance


• This will help increase M16A4 efficiency when fighting over long distances

• When firing using burst mode, the initial recoil has been decreased

• Increased the range before damage fall-off occurs

• Canted Sights and the Tactical Stock can now be attached to the M16A4

• The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy


• Vector has been rechambered to use 9mm ammo

• Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)

• Damage decreased from 34 to 31 due to above changes

• Muzzle velocity changed to 380m/s (previously 300m/s)


• The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.

• Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)

• Gunshot sounds have been changed to be more realistic

• Muzzle velocity changed to 300m/s (previously 400m/s)

MK47 Mutant

• Tactical Stock can now be attached to the MK47 Mutant

• The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

• Attachments Balance Modification

• When equipped to Pistols, the size of the sight will be reduced to fit more appropriately

• SMG and Pistol attachments have been combined and can now be used on both weapon types

• Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops

• Holo Sights can now attach to pistols

• Hit Area Damage Multiplier Changes

• Increased SMG limb shot damage from 120% of base damage to 125%

• Increased SR body shot damage from 110% of base damage to 130%

• Decreased the base damage of the AWM from 120 to 105.

• Please check our Dev Letter for more information about the SR damage multiplier changes.

Gameplay Balance

• Decreased the overall aim punch (aim sway) applied when being shot by an enemy

• First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period

• Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

• Erangel Loot Changes

• The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

• Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)

• SRs and Handguns received a slight spawn rate increase

• Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

• This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

• Crosshair UI Improvement for Canted Sight and Scopes

• Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped

• When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

• Movement Rustling Sound


• Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back

• Identical rustling sound will be played regardless of weapon type

• Sidearms, melee weapons and throwables do not make rustling sounds

• Sound level balance

• Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.

• The faster you move, the louder the noise, which can then be heard from further away

• Rustling sounds of backpacks, weapons are all identical in both volume and audible distance

• Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed

• The audible range and the volume of the rustling sound is lower than footsteps


• In-game lobby background and BGM has been changed

• System menu UI which can be accessed by pressing the Start button has been redesigned

• Emotes customization UI has been redesigned

• Starting at 12 o’clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.

• You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.

• The maximum number of emote you can use in-game has been changed to 8 from 12


• Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.

• Material data structure has been optimized.

• Streaming priority has been optimized based on the prediction of the player’s movement direction.

• Loading speed of internal objects in buildings has been optimized.

• Level LOD data has been optimized.

• Please check our Dev Letter for more information about the loading speed optimization.

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